theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

but really the thing should be autonomous

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Above and behind a window opens and a cigarette hangs out.

We stand there laughing. The fireworks go off behind him.

so i or you can author smaller fragments that get arranged

Sun, 23 Nov 2025 10:37:17

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

We gather around the start of a causeway down to the Thames. It's a pretty cold night and there's a breeze coming off the river.


"I'm only attracted to you", he replies. "Like, you only."
"Put a blanket."

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

i see a website though something that reconfigures or is mazelike

as in

I've found the girl, or she's found me, and we're smoking a cigarette while we watch the silhouettes of the French Raj and his fireworks bearer down on the bank.

god "possessing" artists "possessing" people

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

no like which do people call me