Lift Analysis

2 (actually index). two is company

in a way what we are really interested in with pedagogy is the magnetisation

Better Lift

its performative

so an active mazelike process

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

I am below everything.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

so at the end

a heavy, heavy rain. a clear day.

I created this site

.

Above and behind a window opens and a cigarette hangs out.

magnetisation/form

that looks like my instagram account

think this is much more rhizomatic or immanent or mazelike than mainstream education now