Can I see

Mon, 01 Dec 2025 23:38:15

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

The bird dives back into the tree. It shakes, some leaves fall.

It Will Get Lighter

Lift Analysis

no i haven't really read anything

this is possible in mazelike research sprints on the internet

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

like people can read 100 books and still not have the fire within them

stalgivc is the greatest poster of all time

you cannot feed someone truth

as in

to work in time to get to the timeless, perfection thru chaos

so the method has to be autonomous

all that is to say

Rain, starting

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

propensity within someone

its performative

yes

        13       |
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            H   |
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idk


lol

we want to live the knowledge too live the content

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

okay this is interesting because pedagogies we have rn are not proper models

or never left

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine