i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
so an active mazelike process
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine
Tue, 02 Dec 2025 11:29:50
a heavy, heavy rain. a clear day.
I created this site
.Lift Analysis
kind of mythopoesis
i know a little bit of lacan which probably influences me in a way i cant articulate
I am below everything.
you cannot feed someone truth
much more tactility
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
you cannot feed someone language, they have to speak
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.but really the thing should be autonomous
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
like people can read 100 books and still not have the fire within them