hiding from the rain

like first name

there's probably something in that, but I don't feel like thinking about it too much yet.

Rain, starting

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

One of the birds shoots out of the tree.

idk

"No, it'll get cold!"
"Put a tut ahh put a-"

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

its good

this is possible in mazelike research sprints on the internet

think this is much more rhizomatic or immanent or mazelike than mainstream education now

isaac

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

i love it here

is this you as well

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i have read not even 1 book

kind of mythopoesis

plato

no like which do people call me

something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.


It Will Get Lighter

so i or you can author smaller fragments that get arranged

or never left