there's probably something in that, but I don't feel like thinking about it too much yet.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
the textwall is as much for me as it is for you
After thinking and forgetting and thinking and forgetting
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
yes
Better Lift
Windrush Art Kid Oligarch
wow, you are the first stranger to write a textwall to me
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
but really the thing should be autonomous