The Hatton geezer (fuck off) is emptying his pockets, searching for the silver rizlas he apparently has. He refuses to take one of mine (also silver) because the tobacco I'm giving him is already too much to ask. He tells me about the guy who can do 50g of Golden Virginia for a good price, the guy who every other man over 50 knows. I'm not interested.
Windrush Art Kid Oligarch
Above and behind a window opens and a cigarette hangs out.
The bird dives back into the tree. It shakes, some leaves fall.
One of the birds shoots out of the tree.
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
we want to live the knowledge too live the content
so at the end
i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
fw
After thinking and forgetting and thinking and forgetting
god "possessing" artists "possessing" people
yeah
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
thank you
December 2025
i was tempted to lie about my name
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine