theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a heavy, heavy rain. a clear day.

I created this site

.

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

It Will Get Lighter

"No, it'll get cold!"
"Put a tut ahh put a-"

Windrush Art Kid Oligarch

Style

After thinking and forgetting and thinking and forgetting

"Put a blanket."
no longer writing in the third person

Sun, 02 Nov 2025 22:11:24

1

it is hopeful

i see a website though something that reconfigures or is mazelike

Thu, 06 Nov 2025 23:18:46

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.


kind of mythopoesis