isaac
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
the point of this was to try and avoid this narcissistic death spiral I'm in by acting anonymously and impulsively. how can that feeling that even Jack can't describe paralyse me if my name isn't next to any of this? the excitement of believing I just need a new process has overcome me and I have cummed out an empty webpage.
It's
dusk
in a snowy forest and I'm playing with a fox.kind of mythopoesis
hiding from the rain
Thu, 06 Nov 2025 23:18:46
Lift Analysis
something for the future. something to look at when this is more. I've been thinking about... whatever
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext