It's loud and he's gone deaf in one ear, so I don't think he's really hearing anything I'm trying to say. We're both pretty drunk too. It's making for a kind of surreal interactive Business Insider YouTube video of a conversation. He talks, waits for my response, sees my mouth moving but doesn't hear my words, then he imagines something in their place, and replies to that. At least I don't really have to do anything but drink and mime and listen to a lot of bullshit fake gangster talk, being an actor, boxing, the old days, blah blah blah.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
ahnaf is it worth reading all those books
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Can I see
we need to be deconstructing our identities
like magnets
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
feel you
have you read
Thu, 06 Nov 2025 23:18:46
magnetisation basically means the induction of divine form unto you
plato
what do you mean
i see a website though something that reconfigures or is mazelike
not their contents