Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.
i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything
have you read
We gather around the start of a causeway down to the Thames. It's a pretty cold night and there's a breeze coming off the river.
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
i really havent
...
okay this is interesting because pedagogies we have rn are not proper models
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
The slug lives in my bathroom. I only see it in the early hours of the morning, when I'm not quite right.
this is possible in mazelike research sprints on the internet
And thank you for telling me that the manner in which the narrator consistently fails to act morally is really compelling. Fuck you.
December 2025
whats your name?
stalgivc is the greatest poster of all time
its good
Thank you, Jack
i dont understand magnetisation
what do you think my name is
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i want to do that too