Lift Analysis
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Today I felt like starting
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
somewhere between instagram and chatgpt
It's
dusk
in a snowy forest and I'm playing with a fox.Thank you, Jack
Mon, 03 Nov 2025 08:38:49
think this is much more rhizomatic or immanent or mazelike than mainstream education now
like first name
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
isaac newton
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
what do you mean
13 |
|
|
H |
|
|
. . . . |
. . . . |
. . . . |
. . . . |
|
okay im going very rogue and very inarticulate