After thinking and forgetting and thinking and forgetting

IWGD


kind of mythopoesis

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

not their contents

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

Today I felt like starting

nope. i only remember the leaves bristling behind the window during chemistry class

i dont understand magnetisation

think this is much more rhizomatic or immanent or mazelike than mainstream education now

yeah

i know a little bit of lacan which probably influences me in a way i cant articulate

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

its good

its good short few pages

Style

no like which do people call me

i am quite confused, not quite getting the idea of it

no longer writing in the third person

The bird dives back into the tree. It shakes, some leaves fall.

idk