i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

i am quite confused, not quite getting the idea of it

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

but really the thing should be autonomous

i love it here

so magnetisation means the divine spirit acting thru u endowing you with its qualities

yes

barren land

13, H, grate

much more tactility

feel you

autonomy of learning

i know a little bit of lacan which probably influences me in a way i cant articulate

yeah

stalgivc is the greatest poster of all time

isaac

there's probably something in that, but I don't feel like thinking about it too much yet.

i have read not even 1 book

idk

Thank you, Jack

as in

isaac newton

to work in time to get to the timeless, perfection thru chaos

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

lol

Sun, 23 Nov 2025 10:37:17

"No, it'll get cold!"
"Put a tut ahh put a-"

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

magnetisation/form