theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I know that if I try to make this entry any more than it is I will ruin it.
something for the future. something to look at when this is more. I've been thinking about... whatever
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
Sun, 23 Nov 2025 10:37:17
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
in a post. I want to be remembered
but i respect your search
brb i will read and reply sincerely
but really the thing should be autonomous
"No, it'll get cold!"
"Put a tut ahh put a-"
i am quite illiterate on producing technology