hiding from the rain
After thinking and forgetting and thinking and forgetting
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
something for the future. something to look at when this is more. I've been thinking about... whatever
the textwall is as much for me as it is for you
"No, it'll get cold!"
"Put a tut ahh put a-"
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
Thu, 04 Dec 2025 11:31:03
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
whats your name?
there's probably something in that, but I don't feel like thinking about it too much yet.
Thank you, Jack
no like which do people call me
have you read
its good short few pages