a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i see a website though something that reconfigures or is mazelike

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Mon, 03 Nov 2025 08:38:49

kind of mythopoesis

Thu, 04 Dec 2025 11:31:03

nope. i only remember the leaves bristling behind the window during chemistry class

ahnaf is it worth reading all those books


no like which do people call me

this will be about a slug

magnetises a pin

Better Lift

ion

part of an old note. It will get lighter.

you know who you are. no more time, not like

1

. way too specific.