that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

so i or you can author smaller fragments that get arranged

kind of mythopoesis

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

I know that if I try to make this entry any more than it is I will ruin it.

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

i see a website

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

IWGD

After thinking and forgetting and thinking and forgetting

there's probably something in that, but I don't feel like thinking about it too much yet.

It Will Get Lighter

Style

Better Lift

and the fake qualifier

and the fake qualifier

this is possible in mazelike research sprints on the internet

autonomy of learning

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

okay this is interesting because pedagogies we have rn are not proper models

its good