Lift Analysis

currently

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

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i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

i see a website

the textwall is as much for me as it is for you

yes

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

something for the future. something to look at when this is more. I've been thinking about... whatever

13, H, grate


i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue

Can I see

Thank you, Jack

Rain, starting

in a post. I want to be remembered


something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.

but really the thing should be autonomous

i understand

there's probably something in that, but I don't feel like thinking about it too much yet.

its good short few pages

isaac newton