After thinking and forgetting and thinking and forgetting
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
hiding from the rain
Lift Analysis
Mon, 03 Nov 2025 08:27:13
I know that if I try to make this entry any more than it is I will ruin it.
but really the thing should be autonomous