theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Better Lift
Windrush Art Kid Oligarch
Sun, 02 Nov 2025 23:49:08
I know that if I try to make this entry any more than it is I will ruin it.
no longer writing in the third person
currently
Thank you, Jack
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl