bro i read nothing in my life

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Rain, starting


wait what is that

Lift Analysis

barren land

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

idk

i really havent

what do you mean




think this is much more rhizomatic or immanent or mazelike than mainstream education now