Style


i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Sun, 02 Nov 2025 22:11:24

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext


something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine



wow, you are the first stranger to write a textwall to me

I am below everything.

Thank you, Jack