but really the thing should be autonomous

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

We stand there laughing. The fireworks go off behind him.

you have a beautiful account btw

kind of mythopoesis

One of the birds shoots out of the tree.

Above and behind a window opens and a cigarette hangs out.

It Will Get Lighter

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Worse Lift

Can I see

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Garden Post-Dusk, Birds Above, In Another Life

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

i see a website

13, H, grate


There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

After thinking and forgetting and thinking and forgetting

i see a website though something that reconfigures or is mazelike