kind of mythopoesis

but really the thing should be autonomous

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
"No, it'll get cold!"
"Put a tut ahh put a-"

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

currently

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Above and behind a window opens and a cigarette hangs out.

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

it is hopeful


Mon, 03 Nov 2025 08:38:49

It Will Get Lighter

Sun, 02 Nov 2025 23:49:08

"I'm only attracted to you", he replies. "Like, you only."

Style

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Rain, starting