theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
isaac
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
After thinking and forgetting and thinking and forgetting
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Lift Analysis
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.a heavy, heavy rain. a clear day.
I created this site
.Thank you, Jack
Thu, 06 Nov 2025 23:18:46
Windrush Art Kid Oligarch
somewhere between instagram and chatgpt
Thu, 06 Nov 2025 23:18:46
ahnaf is it worth reading all those books
all that is to say
you have a beautiful account btw
its good short few pages
its performative
in a post. I want to be remembered
plato