a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
i am quite illiterate on producing technology
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
yes
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
The bird dives back into the tree. It shakes, some leaves fall.
Lift Analysis
Windrush Art Kid Oligarch