theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
like first name
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
abrar?
all that is to say
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
i hope ai fixes this with the cessation of interfaces and walls
division of reality is straying away from it
autonomy of learning
god "possessing" artists "possessing" people
its good short few pages
isaac
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
okay this is interesting because pedagogies we have rn are not proper models
in a way what we are really interested in with pedagogy is the magnetisation
bro i read nothing in my life
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
propensity within someone