a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so i or you can author smaller fragments that get arranged
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
i see a website though something that reconfigures or is mazelike
i understand
think this is much more rhizomatic or immanent or mazelike than mainstream education now
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
this is possible in mazelike research sprints on the internet
kind of mythopoesis
so an active mazelike process
in a way what we are really interested in with pedagogy is the magnetisation
you cannot feed someone truth
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.