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Lift and confinement – The crowded, immovable lift represents feeling
trapped or constrained in real life, either by social expectations,
relationships, or internal emotions. The inability to speak in front of
others suggests suppressed feelings or fear of judgment.
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Unexpected confession – The girl saying “I think I might love you” could
symbolize longing for connection or recognition. It may reflect
unacknowledged desires, vulnerability, or anxiety about intimacy.
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Forest and snow – The transition to a snowy forest signals escape into the
subconscious, a place of solitude, reflection, and emotional processing.
Snow often represents purity, stillness, or emotional coldness, while dusk
points to transition or uncertainty.
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The fox – Foxes are traditionally symbols of cunning, intuition, and
guidance, but here it’s more ethereal: its bites are gentle yet noticeable,
suggesting a confrontation with subtle truths, small regrets, or lessons
that must be acknowledged. The unspoken apology indicates things left
unresolved or feelings that cannot be expressed.
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Death or dissolution – Dying in the dream often doesn’t mean literal death;
it represents transformation, the end of a phase, or surrendering control.
It can indicate letting go of fear, old habits, or emotional blockages.
you have a beautiful account btw
that is unstable and lets me operate in that discovery mode that i can create
within and also produce works from.
i got bored though because i knew all of the different arrangements of it. i
probably needed to stick at it longer to get it dense enough to feel navigable
in a way that was engaging to me
somewhere between instagram and chatgpt
i love to walk around and see things and take photos and go online and look at
websites and click on links and take screenshots i love to surf and i love to
browse
a lot of what i've been doing has been some imaginary screenshot or recording
of his website, something that could be found within it
theres a kind of a cowardice to generative art that i want to avoid though. i
want the kind of relationship to this thing that a game designer has to a game
engine
a version of this existed for a few months last year but it was static. it was HTML with writing
and pictures and videos and sounds. i had this feeling that the code
should be as
important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i see a website though something that reconfigures or is mazelike
so i or you can author smaller fragments that get arranged