and so on. not wanting the rhyming / clanging

with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

13, H, grate

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.


Worse Lift

        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


IWGD


Thu, 04 Dec 2025 11:31:03

Better Lift

Imprint, memory, impact, representation, impression

yeah

we need to be deconstructing our identities

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

really i want the internet