theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a heavy, heavy rain. a clear day.
I created this site
.Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.Thu, 06 Nov 2025 23:18:46
Sun, 02 Nov 2025 22:11:24
i see a website
i see a website though something that reconfigures or is mazelike
Sun, 02 Nov 2025 21:54:03
brb i will read and reply sincerely
Sun, 23 Nov 2025 10:37:17
you have a beautiful account btw
Thu, 06 Nov 2025 21:22:59
Mon, 03 Nov 2025 08:38:49
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
so i or you can author smaller fragments that get arranged
i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue
i want to do that too
god "possessing" artists "possessing" people
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext