Mon, 01 Dec 2025 23:38:15
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
"Put a blanket."
The bird dives back into the tree. It shakes, some leaves fall.
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I know that if I try to make this entry any more than it is I will ruin it.
I wonder if the birds knew I was watching?
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so i or you can author smaller fragments that get arranged
but really the thing should be autonomous