Imprint, memory, impact, representation, impression


with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

Rain, starting

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

the textwall is as much for me as it is for you

It Will Get Lighter

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

1

the site i am dreaming

i see a website though something that reconfigures or is mazelike


Slug

and the fake qualifier



a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Maybe, Jack, I'm doing this because I'm English?

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

Thank you, Jack