theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
you have a beautiful account btw
kind of mythopoesis
i see a website though something that reconfigures or is mazelike
idk
okay im going very rogue and very inarticulate
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
nope. i only remember the leaves bristling behind the window during chemistry class
i sat down to eat my peasant dinner but i thought it was a song you sent so i didn’t watch it then
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
send link
but really the thing should be autonomous
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.