It's
dusk
in a snowy forest and I'm playing with a fox.with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
hiding from the rain
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
no longer writing in the third person
Sun, 02 Nov 2025 21:54:03
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
"I'm only attracted to you", he replies. "Like, you only."
the point of this was to try and avoid this narcissistic death spiral I'm in by acting anonymously and impulsively. how can that feeling that even Jack can't describe paralyse me if my name isn't next to any of this? the excitement of believing I just need a new process has overcome me and I have cummed out an empty webpage.
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
i see a website though something that reconfigures or is mazelike
so i or you can author smaller fragments that get arranged
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Thu, 06 Nov 2025 23:18:46