theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a heavy, heavy rain. a clear day.

I created this site

.



Can I see

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

It Will Get Lighter

"No, it'll get cold!"
"Put a tut ahh put a-"

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

"I'm only attracted to you", he replies. "Like, you only."

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

yeah

okay this is interesting because pedagogies we have rn are not proper models

Above and behind a window opens and a cigarette hangs out.

Thank you, Jack

in a post. I want to be remembered

Imprint, memory, impact, representation, impression

like first name