much more tactility
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
but really the thing should be autonomous
magnetisation/form
to work in time to get to the timeless, perfection thru chaos
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting
hiding from the rain
i see a website though something that reconfigures or is mazelike
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Can I see
so at the end
Today I felt like starting
Sun, 02 Nov 2025 23:49:08
Sun, 02 Nov 2025 22:11:24
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
Above and behind a window opens and a cigarette hangs out.