Thank you for telling me that I'm failing to see how I'm reproducing the dynamics I'm trying to critique by only describing my Korean colleague / fresh meat and the black girl in relation to others and myself.

this is possible in mazelike research sprints on the internet

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

i have read not even 1 book

so the method has to be autonomous

so at the end

we want to live the knowledge too live the content

much more tactility

in a way what we are really interested in with pedagogy is the magnetisation

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

your feed looks like my tumblr

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

its performative

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything

i hope ai fixes this with the cessation of interfaces and walls

autonomy of learning

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

abrar?

like magnets

have you read

isaac newton

Picture

there's probably something in that, but I don't feel like thinking about it too much yet.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine



Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.

It Will Get Lighter