yeah
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
It's
dusk
in a snowy forest and I'm playing with a fox.theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
it is hopeful
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
After thinking and forgetting and thinking and forgetting
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
thank you
you cannot feed someone language, they have to speak
whats your name?
lol yea
isaac
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
abrar?
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
idk
its good