yes
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
Thu, 06 Nov 2025 23:18:46
Sun, 23 Nov 2025 10:37:17
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i see a website though something that reconfigures or is mazelike
Lift Analysis
think this is much more rhizomatic or immanent or mazelike than mainstream education now
barren land
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
lol yea
Sun, 02 Nov 2025 23:49:08
idk
is everyoneback on tumblr now
so an active mazelike process
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine
lol
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Thu, 06 Nov 2025 21:22:59