a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Today I felt like starting

but i respect your search

Above and behind a window opens and a cigarette hangs out.

yes

After thinking and forgetting and thinking and forgetting

Worse Lift

"I'm only attracted to you", he replies. "Like, you only."

brb i will read and reply sincerely

hiding from the rain

like magnets

"No, it'll get cold!"
"Put a tut ahh put a-"
kind of mythopoesis

this is possible in mazelike research sprints on the internet

Thu, 06 Nov 2025 23:18:46

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

okay this is interesting because pedagogies we have rn are not proper models

i know a little bit of lacan which probably influences me in a way i cant articulate

you cannot feed someone truth

in a way what we are really interested in with pedagogy is the magnetisation

fw

the textwall is as much for me as it is for you

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

we need to be deconstructing our identities


I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.