so i or you can author smaller fragments that get arranged
Thu, 06 Nov 2025 23:18:46
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
It's
dusk
in a snowy forest and I'm playing with a fox.a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
autonomy of learning
Better Lift
it is hopeful
Thu, 04 Dec 2025 11:31:03
Tue, 02 Dec 2025 11:29:50
much more tactility
Mon, 03 Nov 2025 08:27:13
there's probably something in that, but I don't feel like thinking about it too much yet.
something for the future. something to look at when this is more. I've been thinking about... whatever
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.