Thu, 06 Nov 2025 23:18:46

you cannot feed someone language, they have to speak

Sun, 23 Nov 2025 10:37:17



13, H, grate


        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

Thu, 04 Dec 2025 11:31:03

Above and behind a window opens and a cigarette hangs out.

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

One of the birds shoots out of the tree.

"I'm only attracted to you", he replies. "Like, you only."
"Put a blanket."

The bird dives back into the tree. It shakes, some leaves fall.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Better Lift

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

Thank you, Jack

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i see a website though something that reconfigures or is mazelike

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

FOUNDING DOCUMENT

"No, it'll get cold!"
"Put a tut ahh put a-"

but i respect your search

Thu, 06 Nov 2025 23:18:46