Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.

you have a beautiful account btw

IWGD

Windrush Art Kid Oligarch

Mon, 03 Nov 2025 08:27:13

currently

1



the point of this was to try and avoid this narcissistic death spiral I'm in by acting anonymously and impulsively. how can that feeling that even Jack can't describe paralyse me if my name isn't next to any of this? the excitement of believing I just need a new process has overcome me and I have cummed out an empty webpage.

hiding from the rain

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Style

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

no longer writing in the third person

Better Lift

Sun, 02 Nov 2025 22:11:24

something for the future. something to look at when this is more. I've been thinking about... whatever