i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Thu, 06 Nov 2025 21:22:59

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

I wonder if the birds knew I was watching?


Sun, 02 Nov 2025 21:54:03

IWGD

but really the thing should be autonomous

Style

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

I know that if I try to make this entry any more than it is I will ruin it.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Sun, 23 Nov 2025 10:37:17



Wed, 11 Nov 2025 21:12:41

kind of mythopoesis

Lift Analysis

Windrush Art Kid Oligarch