a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

so i or you can author smaller fragments that get arranged

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

the textwall is as much for me as it is for you

plato

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

Thu, 06 Nov 2025 23:18:46

i hope ai fixes this with the cessation of interfaces and walls

as in

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything

        13       |
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            H   |
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in a post. I want to be remembered


we want to live the knowledge too live the content

Thu, 04 Dec 2025 11:31:03

really i want the internet

this is possible in mazelike research sprints on the internet

is this you as well

Tue, 02 Dec 2025 11:29:50