"No, it'll get cold!"
"Put a tut ahh put a-"

The bird dives back into the tree. It shakes, some leaves fall.

There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.

After thinking and forgetting and thinking and forgetting

Lift Analysis

Thu, 06 Nov 2025 23:18:46

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me


I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.


One of the birds shoots out of the tree.

Thu, 06 Nov 2025 21:22:59

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

"Put a blanket."
hiding from the rain

a heavy, heavy rain. a clear day.

I created this site

.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext



Garden Post-Dusk, Birds Above, In Another Life

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

kind of mythopoesis