so an active mazelike process

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext


It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

division of reality is straying away from it

yes

i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue

Thank you, Jack

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Thu, 06 Nov 2025 23:18:46

something for the future. something to look at when this is more. I've been thinking about... whatever

we can only engage in such a way


"No, it'll get cold!"
"Put a tut ahh put a-"

like people can read 100 books and still not have the fire within them

Better Lift


it is hopeful

One of the birds shoots out of the tree.

in a post. I want to be remembered

all that is to say

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Style

god "possessing" artists "possessing" people