i really havent
Thank you, Jack
Thu, 06 Nov 2025 23:18:46
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
brb i will read and reply sincerely
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc.lol yea
barren land
was it worth it
magnetises a pin
i dont understand magnetisation
think this is much more rhizomatic or immanent or mazelike than mainstream education now
so at the end